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Magnate The business life simulator — live a whole life, one tap per year

From pocket money to payroll to the will that hands it on. One tap is one year. Birth to death to the heir who takes over — and every salary, tax bill, funding round, debt, diagnosis and school report in between.

Live now · nothing to install Free · English, Español, Italiano
Magnate in play: Gaspard Marchand, 42, a founder in Toulouse worth €534K, opens the year's two moves, walks into his company, chooses to sell under the market, and the decision turns into a line in his life log.

No waiting list, no download

You could be playing before this page ends.

The game is live and free at game.magnateworld.space — in the browser on the phone you're holding. An email address to save your lives, a password, and the first year is yours.

Free. No ads, nothing to buy. Your lives are saved to your account, so a phone can hand over to a desktop mid-life.

What it is

One tap is one year. The rest is consequences.

A life simulator where the money is the story — not a business mode bolted onto a life game, and not a spreadsheet wearing a face. You are born in a real city to parents with jobs of their own, and everything after that is what you did with it.

01 / Born

You don't pick a start. You get one.

A country, a city, a family that is comfortable or isn't, siblings, a talent you can't see yet. Everything the game rolls at birth is load-bearing for the next eighty years — including how much there will be to inherit.

02 / Schooled

University is a bet, and the stake is debt.

Grades matter, choices narrow, and the degree that raises your ceiling costs money you don't have yet. Seventeen skills grow toward caps your talent set at birth — studying moves them, and so does neglect.

03 / Building

Work the ladder — or found your own.

Eleven ordinary careers pay wages the state taxes before you see them. Or you found a company in one of eight sectors, raise capital round by round, and ride it to a unicorn or into bankruptcy — which is a state here, not a game over.

04 / Succeeded

Then you die, and your heir logs in.

What you built passes to your family, and you continue as one of your children — a full person the simulation has tracked since birth, not a fresh save with your surname. The ladder remembers where the family got to.


The life

Eighty years, and every one of them is billed.

Age 0 — 5 · Origins

A city, a surname, a starting balance

Born in one of twelve countries, to parents with jobs, in a family that is getting by or isn't. A talent number you'll spend a lifetime discovering. The ladder starts at zero for everyone — the first generation, anyway.

Age 6 — 13 · School

Grades, friends, and a first taste of interest

School reports that matter later, friendships that come and go, an allowance that teaches you what a euro is. The skills are already moving, whether or not anyone is watching them.

Age 14 — 18 · The fork

University, or a paycheque now

The degree raises your ceiling and costs money you don't have; the job pays today and caps tomorrow. The game does not tell you which is right — it bills you either way and lets the decades keep the score.

Age 19 — 29 · First salaries

Gross, net, and the gap that stings

A first job with a plausible wage, a state that taxes it before you see it, rent that doesn't care how your year went. The first rung of the ladder — €1k to your name — arrives like a trophy.

Age 30 — 45 · The leap

A family, a career rung — or a company of your own

A partner, children who cost money and become people, promotions with standing to defend. Or the jump: found something in one of eight sectors, raise a round, make payroll. Debt compounds against you, equity for you, and the difference is the whole game.

Age 46 — 70 · The body invoices

Twenty-two ways to lose a year — and pay for it

Migraines, backs, worse. Illness in Magnate costs momentum and the treatment costs money, stress reads 100 when the debt does, and the years you didn't insure against are the ones that arrive.

After · Succession

An estate, a will, and the next player

What's left passes to your family, and one of your children — schooling, skills, grudges and all — becomes the life you play next. Dying is not the end of the game. It is the handover.


Under the hood

Simulated, not scripted.

Every number below is a system that runs every year of every life, whether or not you are looking at it.

The score

A ladder, not a rating out of a hundred

Progress is net worth on a logarithmic ladder: each rung is ten times the one below, from €1k to €1T, with «in debt» as its own honest state. Skills stay 0–100, but they are inputs — the ladder is the score, and it measures orders of magnitude, not effort.

€1k€100k€1M €100M€1B€1T
Ability

Seventeen skills, four families, caps set at birth

Strategy, finance, people, execution. Each skill grows toward a cap your talent rolled before you could walk — school moves them, work moves them, neglect moves them backwards. What you're paid follows what you can actually do.

Vision
72
Finance
47
Negotiation
50
Leadership
57
Money

Gross, tax, net, interest

Salaries are plausible, the state's cut is visible on every payslip, living costs arrive whether you earned or not, and debt compounds with the patience of a thing that always wins. Bankruptcy is a state, not a game over.

Health

Twenty-two ways to lose a year

Ailments arrive, linger and — sometimes — leave. They cost momentum, the treatment costs money, stress feeds them, and a bad decade of health can do to a fortune what no market ever did.

Family

Everyone around you is a whole person

Parents with jobs and bonds that fray or hold, siblings, a partner, children the simulation tracks from birth — because one of them will be you. Every relationship has a number, and the numbers move.

The company

Eight sectors, funded round by round — to a unicorn, or under

Found something in manufacturing, marketplaces, property, finance and four more. Raise capital from bootstrap to seed to growth, and every round is a trade: runway for ownership. The engine owns every number — payroll, loan rates, tax — and 2,391 written event cards give the years their words without ever touching the maths. The top rungs of the ladder are built for founders, because a salary alone was never going to reach €1T.


The honest part

Most lives never see the top rung.

Each rung is ten times the one below, so the ladder measures orders of magnitude — not effort, and not luck alone. The gap between drifting and deciding is the game.

0

rungs between €1k and €1T. Ten years of salary won't cross one of the late ones.

«In debt» is a rung of its own. Plenty of lives visit.
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years in a life, give or take — and every one of them billed.

Illness, interest and neglect are the usual thieves.
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languages, written by hand — the engine writes numbers, never prose.

English, Español, Italiano. The preference follows your account.
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what it costs. No ads, no unlocks, nothing to subscribe to.

In your browser, on any device, right now.

The client

Built for a thumb, in two skins.

A near-neutral base, teal doing the structural work, and orange rationed to what moves money. These are real captures from the live game, not mockups — and they follow the toggle, dark and light.

Questions

What people ask before playing.

What is a business life simulator?

A life simulator lets you live a whole life from birth to death, a year at a time, making a handful of decisions each year. A business life simulator makes money the spine of that life: school and university as investments, salaries and taxes simulated rather than narrated, debt with real interest, and an estate that outlives you. Magnate is money-native from the first screen — not a general life game with a business mode attached.

Is Magnate like BitLife?

The one-tap-per-year loop will feel instantly familiar. What's different is what the loop is pointed at: in BitLife business is a paid add-on inside a life that can be anything; in Magnate the money is the game, progress is a wealth ladder from €1k to €1T, and death hands the estate to an heir you then play.

We wrote a longer, honest comparison: seven games like BitLife, and where the business one fits.

How much does it cost?

Nothing. The game is free in your browser, with no ads and nothing to buy. An account — an email and a password — exists so your lives are saved and can follow you between devices.

Can I found my own company?

Yes. A company in one of eight sectors, capital raised round by round — bootstrap, seed, growth — and an ending the simulation decides with you: a unicorn, a quiet exit, or bankruptcy, which is a state here, not a game over. The eleven ordinary careers are still underneath it all, because somebody has to pay rent while the dream loads. More in the FAQ.

Which languages can I play in?

English, Spanish and Italian — all written by hand, none run through a translator. The engine writes numbers, never prose, which is what makes three real languages possible. The preference follows your account.